| 1 | |
| 2 | // SPDX-License-Identifier: MIT |
| 3 | // SPDX-FileCopyrightText: © 2014 Maurits van der Schee |
| 4 | |
| 5 | /* Console version of the game "2048" for MOS */ |
| 6 | |
| 7 | // Adapted from the u-boot project |
| 8 | // https://github.com/u-boot/u-boot/commit/a554ee7edee8e10b38c6899ad8556daf58ca3afe |
| 9 | |
| 10 | #include <mos/types.h> |
| 11 | #include <stdio.h> |
| 12 | #include <string.h> |
| 13 | |
| 14 | #define SIZE 4 |
| 15 | static u32 score; |
| 16 | |
| 17 | // a very pseudo random number generator |
| 18 | should_inline u32 rand(void) |
| 19 | { |
| 20 | u32 result; |
| 21 | #if defined(__x86_64__) |
| 22 | __asm__ volatile("rdtsc" : "=a" (result) : : "edx" ); |
| 23 | #elif defined(__riscv) |
| 24 | __asm__ volatile("rdcycle %0" : "=r" (result)); |
| 25 | #else |
| 26 | #error "unsupported architecture" |
| 27 | #endif |
| 28 | result ^= (ptr_t) &result; |
| 29 | return result; |
| 30 | } |
| 31 | |
| 32 | static void getColor(u32 value, char *color, size_t length) |
| 33 | { |
| 34 | u8 original[] = { 8, 255, 1, 255, 2, 255, 3, 255, 4, 255, 5, 255, 6, 255, 7, 255, 9, 0, 10, 0, 11, 0, 12, 0, 13, 0, 14, 0, 255, 0, 255, 0 }; |
| 35 | u8 *scheme = original; |
| 36 | u8 *background = scheme + 0; |
| 37 | u8 *foreground = scheme + 1; |
| 38 | |
| 39 | if (value > 0) |
| 40 | { |
| 41 | while (value >>= 1) |
| 42 | { |
| 43 | if (background + 2 < scheme + sizeof(original)) |
| 44 | { |
| 45 | background += 2; |
| 46 | foreground += 2; |
| 47 | } |
| 48 | } |
| 49 | } |
| 50 | snprintf(buffer: color, max_size: length, format: "\033[38;5;%d;48;5;%dm" , *foreground, *background); |
| 51 | } |
| 52 | |
| 53 | static void drawBoard(u16 board[SIZE][SIZE]) |
| 54 | { |
| 55 | int x, y; |
| 56 | char color[40], reset[] = "\033[0m" ; |
| 57 | |
| 58 | printf(format: "\033[H" ); |
| 59 | printf(format: "2048.c %17d pts\n\n" , score); |
| 60 | |
| 61 | for (y = 0; y < SIZE; y++) |
| 62 | { |
| 63 | for (x = 0; x < SIZE; x++) |
| 64 | { |
| 65 | getColor(value: board[x][y], color, length: 40); |
| 66 | printf(format: "%s" , color); |
| 67 | printf(format: " " ); |
| 68 | printf(format: "%s" , reset); |
| 69 | } |
| 70 | printf(format: "\n" ); |
| 71 | for (x = 0; x < SIZE; x++) |
| 72 | { |
| 73 | getColor(value: board[x][y], color, length: 40); |
| 74 | printf(format: "%s" , color); |
| 75 | if (board[x][y] != 0) |
| 76 | { |
| 77 | char s[8]; |
| 78 | s8 t; |
| 79 | |
| 80 | snprintf(buffer: s, max_size: 8, format: "%u" , board[x][y]); |
| 81 | t = 7 - strlen(s: s); |
| 82 | printf(format: "%*s%s%*s" , t - t / 2, "" , s, t / 2, "" ); |
| 83 | } |
| 84 | else |
| 85 | { |
| 86 | printf(format: " · " ); |
| 87 | } |
| 88 | printf(format: "%s" , reset); |
| 89 | } |
| 90 | printf(format: "\n" ); |
| 91 | for (x = 0; x < SIZE; x++) |
| 92 | { |
| 93 | getColor(value: board[x][y], color, length: 40); |
| 94 | printf(format: "%s" , color); |
| 95 | printf(format: " " ); |
| 96 | printf(format: "%s" , reset); |
| 97 | } |
| 98 | printf(format: "\n" ); |
| 99 | } |
| 100 | printf(format: "\n" ); |
| 101 | printf(format: " ←, ↑, →, ↓ or q \n" ); |
| 102 | printf(format: "\033[A" ); |
| 103 | } |
| 104 | |
| 105 | static s8 findTarget(u16 array[SIZE], int x, int stop) |
| 106 | { |
| 107 | int t; |
| 108 | |
| 109 | /* if the position is already on the first, don't evaluate */ |
| 110 | if (x == 0) |
| 111 | return x; |
| 112 | for (t = x - 1; t >= 0; t--) |
| 113 | { |
| 114 | if (array[t]) |
| 115 | { |
| 116 | if (array[t] != array[x]) |
| 117 | { |
| 118 | /* merge is not possible, take next position */ |
| 119 | return t + 1; |
| 120 | } |
| 121 | return t; |
| 122 | } |
| 123 | |
| 124 | /* we should not slide further, return this one */ |
| 125 | if (t == stop) |
| 126 | return t; |
| 127 | } |
| 128 | /* we did not find a */ |
| 129 | return x; |
| 130 | } |
| 131 | |
| 132 | static bool slideArray(u16 array[SIZE]) |
| 133 | { |
| 134 | bool success = false; |
| 135 | int x, t, stop = 0; |
| 136 | |
| 137 | for (x = 0; x < SIZE; x++) |
| 138 | { |
| 139 | if (array[x] != 0) |
| 140 | { |
| 141 | t = findTarget(array, x, stop); |
| 142 | /* |
| 143 | * if target is not original position, then move or |
| 144 | * merge |
| 145 | */ |
| 146 | if (t != x) |
| 147 | { |
| 148 | /* |
| 149 | * if target is not zero, set stop to avoid |
| 150 | * double merge |
| 151 | */ |
| 152 | if (array[t]) |
| 153 | { |
| 154 | score += array[t] + array[x]; |
| 155 | stop = t + 1; |
| 156 | } |
| 157 | array[t] += array[x]; |
| 158 | array[x] = 0; |
| 159 | success = true; |
| 160 | } |
| 161 | } |
| 162 | } |
| 163 | return success; |
| 164 | } |
| 165 | |
| 166 | static void rotateBoard(u16 board[SIZE][SIZE]) |
| 167 | { |
| 168 | s8 i, j, n = SIZE; |
| 169 | int tmp; |
| 170 | |
| 171 | for (i = 0; i < n / 2; i++) |
| 172 | { |
| 173 | for (j = i; j < n - i - 1; j++) |
| 174 | { |
| 175 | tmp = board[i][j]; |
| 176 | board[i][j] = board[j][n - i - 1]; |
| 177 | board[j][n - i - 1] = board[n - i - 1][n - j - 1]; |
| 178 | board[n - i - 1][n - j - 1] = board[n - j - 1][i]; |
| 179 | board[n - j - 1][i] = tmp; |
| 180 | } |
| 181 | } |
| 182 | } |
| 183 | |
| 184 | static bool moveUp(u16 board[SIZE][SIZE]) |
| 185 | { |
| 186 | bool success = false; |
| 187 | int x; |
| 188 | |
| 189 | for (x = 0; x < SIZE; x++) |
| 190 | success |= slideArray(array: board[x]); |
| 191 | |
| 192 | return success; |
| 193 | } |
| 194 | |
| 195 | static bool moveLeft(u16 board[SIZE][SIZE]) |
| 196 | { |
| 197 | bool success; |
| 198 | |
| 199 | rotateBoard(board); |
| 200 | success = moveUp(board); |
| 201 | rotateBoard(board); |
| 202 | rotateBoard(board); |
| 203 | rotateBoard(board); |
| 204 | return success; |
| 205 | } |
| 206 | |
| 207 | static bool moveDown(u16 board[SIZE][SIZE]) |
| 208 | { |
| 209 | bool success; |
| 210 | |
| 211 | rotateBoard(board); |
| 212 | rotateBoard(board); |
| 213 | success = moveUp(board); |
| 214 | rotateBoard(board); |
| 215 | rotateBoard(board); |
| 216 | return success; |
| 217 | } |
| 218 | |
| 219 | static bool moveRight(u16 board[SIZE][SIZE]) |
| 220 | { |
| 221 | bool success; |
| 222 | |
| 223 | rotateBoard(board); |
| 224 | rotateBoard(board); |
| 225 | rotateBoard(board); |
| 226 | success = moveUp(board); |
| 227 | rotateBoard(board); |
| 228 | return success; |
| 229 | } |
| 230 | |
| 231 | static bool findPairDown(u16 board[SIZE][SIZE]) |
| 232 | { |
| 233 | bool success = false; |
| 234 | int x, y; |
| 235 | |
| 236 | for (x = 0; x < SIZE; x++) |
| 237 | { |
| 238 | for (y = 0; y < SIZE - 1; y++) |
| 239 | { |
| 240 | if (board[x][y] == board[x][y + 1]) |
| 241 | return true; |
| 242 | } |
| 243 | } |
| 244 | |
| 245 | return success; |
| 246 | } |
| 247 | |
| 248 | static s16 countEmpty(u16 board[SIZE][SIZE]) |
| 249 | { |
| 250 | int x, y; |
| 251 | int count = 0; |
| 252 | |
| 253 | for (x = 0; x < SIZE; x++) |
| 254 | { |
| 255 | for (y = 0; y < SIZE; y++) |
| 256 | { |
| 257 | if (board[x][y] == 0) |
| 258 | count++; |
| 259 | } |
| 260 | } |
| 261 | return count; |
| 262 | } |
| 263 | |
| 264 | static bool gameEnded(u16 board[SIZE][SIZE]) |
| 265 | { |
| 266 | bool ended = true; |
| 267 | |
| 268 | if (countEmpty(board) > 0) |
| 269 | return false; |
| 270 | if (findPairDown(board)) |
| 271 | return false; |
| 272 | rotateBoard(board); |
| 273 | if (findPairDown(board)) |
| 274 | ended = false; |
| 275 | rotateBoard(board); |
| 276 | rotateBoard(board); |
| 277 | rotateBoard(board); |
| 278 | |
| 279 | return ended; |
| 280 | } |
| 281 | |
| 282 | static void addRandom(u16 board[SIZE][SIZE]) |
| 283 | { |
| 284 | int x, y; |
| 285 | int r, len = 0; |
| 286 | u16 n, list[SIZE * SIZE][2]; |
| 287 | |
| 288 | for (x = 0; x < SIZE; x++) |
| 289 | { |
| 290 | for (y = 0; y < SIZE; y++) |
| 291 | { |
| 292 | if (board[x][y] == 0) |
| 293 | { |
| 294 | list[len][0] = x; |
| 295 | list[len][1] = y; |
| 296 | len++; |
| 297 | } |
| 298 | } |
| 299 | } |
| 300 | |
| 301 | if (len > 0) |
| 302 | { |
| 303 | r = rand() % len; |
| 304 | x = list[r][0]; |
| 305 | y = list[r][1]; |
| 306 | n = ((rand() % 10) / 9 + 1) * 2; |
| 307 | board[x][y] = n; |
| 308 | } |
| 309 | } |
| 310 | |
| 311 | int main(int argc, char *argv[]) |
| 312 | { |
| 313 | MOS_UNUSED(argc); |
| 314 | MOS_UNUSED(argv); |
| 315 | |
| 316 | u16 board[SIZE][SIZE]; |
| 317 | bool success; |
| 318 | |
| 319 | score = 0; |
| 320 | |
| 321 | printf(format: "\033[?25l\033[2J\033[H" ); |
| 322 | |
| 323 | memset(dest: board, c: 0, size: sizeof(board)); |
| 324 | addRandom(board); |
| 325 | addRandom(board); |
| 326 | drawBoard(board); |
| 327 | |
| 328 | while (true) |
| 329 | { |
| 330 | char c = getchar(); |
| 331 | if (c == 'q') |
| 332 | { |
| 333 | printf(format: " QUIT \n" ); |
| 334 | break; |
| 335 | } |
| 336 | |
| 337 | if (c != '\033') |
| 338 | continue; |
| 339 | |
| 340 | c = getchar(); |
| 341 | if (c != '[') |
| 342 | continue; |
| 343 | |
| 344 | c = getchar(); // A = up, B = down, C = right, D = left |
| 345 | switch (c) |
| 346 | { |
| 347 | case 'A': success = moveUp(board); break; |
| 348 | case 'B': success = moveDown(board); break; |
| 349 | case 'C': success = moveRight(board); break; |
| 350 | case 'D': success = moveLeft(board); break; |
| 351 | default: success = false; |
| 352 | } |
| 353 | |
| 354 | if (success) |
| 355 | { |
| 356 | drawBoard(board); |
| 357 | addRandom(board); |
| 358 | drawBoard(board); |
| 359 | if (gameEnded(board)) |
| 360 | { |
| 361 | printf(format: " GAME OVER \n" ); |
| 362 | break; |
| 363 | } |
| 364 | } |
| 365 | } |
| 366 | |
| 367 | printf(format: "\033[?25h" ); |
| 368 | |
| 369 | return 0; |
| 370 | } |
| 371 | |