1 | |
2 | // SPDX-License-Identifier: MIT |
3 | // SPDX-FileCopyrightText: © 2014 Maurits van der Schee |
4 | |
5 | /* Console version of the game "2048" for MOS */ |
6 | |
7 | // Adapted from the u-boot project |
8 | // https://github.com/u-boot/u-boot/commit/a554ee7edee8e10b38c6899ad8556daf58ca3afe |
9 | |
10 | #include <mos/types.h> |
11 | #include <stdio.h> |
12 | #include <string.h> |
13 | |
14 | #define SIZE 4 |
15 | static u32 score; |
16 | |
17 | // a very pseudo random number generator |
18 | should_inline u32 rand(void) |
19 | { |
20 | u32 result; |
21 | #if defined(__x86_64__) |
22 | __asm__ volatile("rdtsc" : "=a" (result) : : "edx" ); |
23 | #elif defined(__riscv) |
24 | __asm__ volatile("rdcycle %0" : "=r" (result)); |
25 | #else |
26 | #error "unsupported architecture" |
27 | #endif |
28 | result ^= (ptr_t) &result; |
29 | return result; |
30 | } |
31 | |
32 | static void getColor(u32 value, char *color, size_t length) |
33 | { |
34 | u8 original[] = { 8, 255, 1, 255, 2, 255, 3, 255, 4, 255, 5, 255, 6, 255, 7, 255, 9, 0, 10, 0, 11, 0, 12, 0, 13, 0, 14, 0, 255, 0, 255, 0 }; |
35 | u8 *scheme = original; |
36 | u8 *background = scheme + 0; |
37 | u8 *foreground = scheme + 1; |
38 | |
39 | if (value > 0) |
40 | { |
41 | while (value >>= 1) |
42 | { |
43 | if (background + 2 < scheme + sizeof(original)) |
44 | { |
45 | background += 2; |
46 | foreground += 2; |
47 | } |
48 | } |
49 | } |
50 | snprintf(buffer: color, max_size: length, format: "\033[38;5;%d;48;5;%dm" , *foreground, *background); |
51 | } |
52 | |
53 | static void drawBoard(u16 board[SIZE][SIZE]) |
54 | { |
55 | int x, y; |
56 | char color[40], reset[] = "\033[0m" ; |
57 | |
58 | printf(format: "\033[H" ); |
59 | printf(format: "2048.c %17d pts\n\n" , score); |
60 | |
61 | for (y = 0; y < SIZE; y++) |
62 | { |
63 | for (x = 0; x < SIZE; x++) |
64 | { |
65 | getColor(value: board[x][y], color, length: 40); |
66 | printf(format: "%s" , color); |
67 | printf(format: " " ); |
68 | printf(format: "%s" , reset); |
69 | } |
70 | printf(format: "\n" ); |
71 | for (x = 0; x < SIZE; x++) |
72 | { |
73 | getColor(value: board[x][y], color, length: 40); |
74 | printf(format: "%s" , color); |
75 | if (board[x][y] != 0) |
76 | { |
77 | char s[8]; |
78 | s8 t; |
79 | |
80 | snprintf(buffer: s, max_size: 8, format: "%u" , board[x][y]); |
81 | t = 7 - strlen(s); |
82 | printf(format: "%*s%s%*s" , t - t / 2, "" , s, t / 2, "" ); |
83 | } |
84 | else |
85 | { |
86 | printf(format: " · " ); |
87 | } |
88 | printf(format: "%s" , reset); |
89 | } |
90 | printf(format: "\n" ); |
91 | for (x = 0; x < SIZE; x++) |
92 | { |
93 | getColor(value: board[x][y], color, length: 40); |
94 | printf(format: "%s" , color); |
95 | printf(format: " " ); |
96 | printf(format: "%s" , reset); |
97 | } |
98 | printf(format: "\n" ); |
99 | } |
100 | printf(format: "\n" ); |
101 | printf(format: " ←, ↑, →, ↓ or q \n" ); |
102 | printf(format: "\033[A" ); |
103 | } |
104 | |
105 | static s8 findTarget(u16 array[SIZE], int x, int stop) |
106 | { |
107 | int t; |
108 | |
109 | /* if the position is already on the first, don't evaluate */ |
110 | if (x == 0) |
111 | return x; |
112 | for (t = x - 1; t >= 0; t--) |
113 | { |
114 | if (array[t]) |
115 | { |
116 | if (array[t] != array[x]) |
117 | { |
118 | /* merge is not possible, take next position */ |
119 | return t + 1; |
120 | } |
121 | return t; |
122 | } |
123 | |
124 | /* we should not slide further, return this one */ |
125 | if (t == stop) |
126 | return t; |
127 | } |
128 | /* we did not find a */ |
129 | return x; |
130 | } |
131 | |
132 | static bool slideArray(u16 array[SIZE]) |
133 | { |
134 | bool success = false; |
135 | int x, t, stop = 0; |
136 | |
137 | for (x = 0; x < SIZE; x++) |
138 | { |
139 | if (array[x] != 0) |
140 | { |
141 | t = findTarget(array, x, stop); |
142 | /* |
143 | * if target is not original position, then move or |
144 | * merge |
145 | */ |
146 | if (t != x) |
147 | { |
148 | /* |
149 | * if target is not zero, set stop to avoid |
150 | * double merge |
151 | */ |
152 | if (array[t]) |
153 | { |
154 | score += array[t] + array[x]; |
155 | stop = t + 1; |
156 | } |
157 | array[t] += array[x]; |
158 | array[x] = 0; |
159 | success = true; |
160 | } |
161 | } |
162 | } |
163 | return success; |
164 | } |
165 | |
166 | static void rotateBoard(u16 board[SIZE][SIZE]) |
167 | { |
168 | s8 i, j, n = SIZE; |
169 | int tmp; |
170 | |
171 | for (i = 0; i < n / 2; i++) |
172 | { |
173 | for (j = i; j < n - i - 1; j++) |
174 | { |
175 | tmp = board[i][j]; |
176 | board[i][j] = board[j][n - i - 1]; |
177 | board[j][n - i - 1] = board[n - i - 1][n - j - 1]; |
178 | board[n - i - 1][n - j - 1] = board[n - j - 1][i]; |
179 | board[n - j - 1][i] = tmp; |
180 | } |
181 | } |
182 | } |
183 | |
184 | static bool moveUp(u16 board[SIZE][SIZE]) |
185 | { |
186 | bool success = false; |
187 | int x; |
188 | |
189 | for (x = 0; x < SIZE; x++) |
190 | success |= slideArray(array: board[x]); |
191 | |
192 | return success; |
193 | } |
194 | |
195 | static bool moveLeft(u16 board[SIZE][SIZE]) |
196 | { |
197 | bool success; |
198 | |
199 | rotateBoard(board); |
200 | success = moveUp(board); |
201 | rotateBoard(board); |
202 | rotateBoard(board); |
203 | rotateBoard(board); |
204 | return success; |
205 | } |
206 | |
207 | static bool moveDown(u16 board[SIZE][SIZE]) |
208 | { |
209 | bool success; |
210 | |
211 | rotateBoard(board); |
212 | rotateBoard(board); |
213 | success = moveUp(board); |
214 | rotateBoard(board); |
215 | rotateBoard(board); |
216 | return success; |
217 | } |
218 | |
219 | static bool moveRight(u16 board[SIZE][SIZE]) |
220 | { |
221 | bool success; |
222 | |
223 | rotateBoard(board); |
224 | rotateBoard(board); |
225 | rotateBoard(board); |
226 | success = moveUp(board); |
227 | rotateBoard(board); |
228 | return success; |
229 | } |
230 | |
231 | static bool findPairDown(u16 board[SIZE][SIZE]) |
232 | { |
233 | bool success = false; |
234 | int x, y; |
235 | |
236 | for (x = 0; x < SIZE; x++) |
237 | { |
238 | for (y = 0; y < SIZE - 1; y++) |
239 | { |
240 | if (board[x][y] == board[x][y + 1]) |
241 | return true; |
242 | } |
243 | } |
244 | |
245 | return success; |
246 | } |
247 | |
248 | static s16 countEmpty(u16 board[SIZE][SIZE]) |
249 | { |
250 | int x, y; |
251 | int count = 0; |
252 | |
253 | for (x = 0; x < SIZE; x++) |
254 | { |
255 | for (y = 0; y < SIZE; y++) |
256 | { |
257 | if (board[x][y] == 0) |
258 | count++; |
259 | } |
260 | } |
261 | return count; |
262 | } |
263 | |
264 | static bool gameEnded(u16 board[SIZE][SIZE]) |
265 | { |
266 | bool ended = true; |
267 | |
268 | if (countEmpty(board) > 0) |
269 | return false; |
270 | if (findPairDown(board)) |
271 | return false; |
272 | rotateBoard(board); |
273 | if (findPairDown(board)) |
274 | ended = false; |
275 | rotateBoard(board); |
276 | rotateBoard(board); |
277 | rotateBoard(board); |
278 | |
279 | return ended; |
280 | } |
281 | |
282 | static void addRandom(u16 board[SIZE][SIZE]) |
283 | { |
284 | int x, y; |
285 | int r, len = 0; |
286 | u16 n, list[SIZE * SIZE][2]; |
287 | |
288 | for (x = 0; x < SIZE; x++) |
289 | { |
290 | for (y = 0; y < SIZE; y++) |
291 | { |
292 | if (board[x][y] == 0) |
293 | { |
294 | list[len][0] = x; |
295 | list[len][1] = y; |
296 | len++; |
297 | } |
298 | } |
299 | } |
300 | |
301 | if (len > 0) |
302 | { |
303 | r = rand() % len; |
304 | x = list[r][0]; |
305 | y = list[r][1]; |
306 | n = ((rand() % 10) / 9 + 1) * 2; |
307 | board[x][y] = n; |
308 | } |
309 | } |
310 | |
311 | int main(int argc, char *argv[]) |
312 | { |
313 | MOS_UNUSED(argc); |
314 | MOS_UNUSED(argv); |
315 | |
316 | u16 board[SIZE][SIZE]; |
317 | bool success; |
318 | |
319 | score = 0; |
320 | |
321 | printf(format: "\033[?25l\033[2J\033[H" ); |
322 | |
323 | memset(dest: board, c: 0, size: sizeof(board)); |
324 | addRandom(board); |
325 | addRandom(board); |
326 | drawBoard(board); |
327 | |
328 | while (true) |
329 | { |
330 | char c = getchar(); |
331 | if (c == 'q') |
332 | { |
333 | printf(format: " QUIT \n" ); |
334 | break; |
335 | } |
336 | |
337 | if (c != '\033') |
338 | continue; |
339 | |
340 | c = getchar(); |
341 | if (c != '[') |
342 | continue; |
343 | |
344 | c = getchar(); // A = up, B = down, C = right, D = left |
345 | switch (c) |
346 | { |
347 | case 'A': success = moveUp(board); break; |
348 | case 'B': success = moveDown(board); break; |
349 | case 'C': success = moveRight(board); break; |
350 | case 'D': success = moveLeft(board); break; |
351 | default: success = false; |
352 | } |
353 | |
354 | if (success) |
355 | { |
356 | drawBoard(board); |
357 | addRandom(board); |
358 | drawBoard(board); |
359 | if (gameEnded(board)) |
360 | { |
361 | printf(format: " GAME OVER \n" ); |
362 | break; |
363 | } |
364 | } |
365 | } |
366 | |
367 | printf(format: "\033[?25h" ); |
368 | |
369 | return 0; |
370 | } |
371 | |